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SHAR VAHL

Location: In the crater left by a shard of Norrath on the dark side of Luclin


Shar Vahl (upper)


Shar Vahl (lower)

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Adjacent Zones: Hollowshade Moor, Shadeweaver's Thicket
Guilds: Bard, Beastlord, Rogue, Shaman, Warrior
Artisan Facilities: Pottery Wheel, Kiln, Forge, Brew Barrel, Oven, Sewing Kit
Level of Monsters: 1-5
Types of Monsters: Grimling Skeletons, Rhino Beetle Hatchlings, Rock Hoppers, Scorpions, Whiptail Scorpions, Xakra Larva
Unique Monsters: Stingtail
Unique Items: Unknown

Description

Shar Vahl is the city that the Vah Shir call home. The Vah Shir originally lived on Norrath on the continent of Odus, but during a great battle, the blast that created the Hole on that continent sent a huge chunk of rock from the planet, which came to rest on the moon of Luclin. The Vah Shir decided to build their home on the crater this created, using the new crater walls as a natural defense, and adapted quickly to the planet that they now reside on.

Surrounding Areas

Shar Vahl is surrounded by Hollowshade Moor, which leads to the mines of acrylia in the north, and by Shadeweaver's Thicket, the location of the trade route to Shadow Haven, now becoming much more important.

Travelling To and From Shar Vahl

Shar Vahl can be reached by either passing through Shadeweaver's or Hollowshade Moor.

Local Color

Places

The city is fabricated from acrylia found in the Tenebrous Mountain range to the north. This acrylia gives this city a unique look compared to Norrath and other places on Luclin itself. It is also a highly defensible place, with a large crater surrounding the city and two bridges the only mode of access into the city itself. The pit around the city is filled with mildly dangerous creatures, which the new Vah Shir trainees often hunt to get practice.

People

The Vah Shir are a proud race who have taken to Luclin well. They reside here in their seat of power, safe from most of the outside forces that could destroy them. They are generally pleased that the portal through the Nexus is now open, bringing outsiders onto Luclin and different trade goods with them. They are also interested in hearing how they came to be on this planet, piecing together bits of legend from history coming from Norrath.

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